The 'Motion B' scheme maps the quick-turn button to L2, putting both actions on the Navigation controller. Resident Evil 5's default 'Motion A' scheme maps the quick-turn to the wand's X button, which makes zero sense to me because it puts the directional movement (left stick) and the actual quick-turn button (X) on two different hands. All of the shape buttons on the Move controllers are also incredibly tiny, which can make them hard to find by feel, at least when you're first getting used to the system. For some reason, both units (wand and Navigation) have both an X and a Circle button, which can be confusing at first. My experience with this small but crucial function using the PlayStation Move was a crash course in the sometimes confounding layout of the two controllers. Both are actually quite similar, with one main difference: quick-turning. Just sync up the Move wand and Navigation controller, and you'll see two new control schemes available in the Options menu: 'Motion A' and 'Motion B'.
YES NO Getting started with Move in RE5 is a relatively simple process. Despite my stubborn affinity for the standard Resident Evil 5 control scheme, I was optimistic that PlayStation Move would suck me back into a game I've already completed multiple times. It was frantic and intense, and I loved the fact that I could use a dual-analog controller with a Resident Evil game.
I appreciated it as an action game, but I understood the complaints from hardcore Resident Evil fans that it took the series away from its highly staged, claustrophobic, survival-horror roots. I reviewed Resident Evil 5 when it was released in 2009, and I had a blast doing it.
One of the higher profile Move applications is an upcoming patch for Resident Evil 5: Gold Edition that adds a motion control option for Capcom's action shooter on the Move's launch day. But non-Sony developers are working on Move experiences, too, and they'll begin trickling in soon after launch.
PlayStation Move hits store shelves on September 19th, and Sony has announced an eclectic collection of internally produced launch titles to go along with it.